Commander; Posts: 211; Re: [0. An unofficial developer's console for Starsector. - while in devmode, ctrl+z makes your sensor. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Finish: Run starsector. 05)folder 1. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Type the name of an item, or an item code, into the search box to instantly filter our list of 4728 IDs (you must type at least 3 letters). I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. Starsector calls the getId() method to get the Id. Adds demand for 10 units of transplutonics. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. [W] button. For a clear conscience, jettison the materials you would have spent creating a second stable point. comments sorted by Best Top New Controversial Q&A Add a Comment. I dislike the fact that when I use nexerelin and when I join a faction I get only part that faction's. I have been using TASC (terraforming and station construction) mod to colonise stations. Similar to vanilla this is a "soft" limit, and you can exceed it at the cost of increased supply use and reduced burn speed that scales proportionally based on how much you exceed the base limit. Also, you can type "help" and "help all" to get a list of commands and "help list (or any other command)" to get a description of that. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. New comments cannot be posted. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. Elevate your Starsector gameplay with the [0. addsubmarket open_market. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Hullmods need an entry in hull_mods. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. 0 WIP). This mod allows you to change various settings, such as game. You can use "help" to list all the commands. ago. lazywizard. As mentioned, the console command mod includes a survey option. console. For just the hull you'd enter "addship paragon_Hull". Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportIt's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. Pristine Nanoforges have a base price of 200 000 credits. Logged. at org. ConsoleCampaignListener$CampaignPopup$KeyListener. csv" file for every ship and changes a few of the . you would go into the fleet screen and then use commands. Durjenanna • Thanks a lot! :) Reply reply Veni_Vidi_Legi • Fractal SoftworksStarsectorstarsector. You can also add alias spawnstableloc to the start of that command to make a permanent alias. The reason I know this is because I spent all day surveying all of the systems. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. Download Links: mutually exclusive, only download one of these. 4. Add a Comment. If you put 20 it doesnt add 20 it sets it as 20. de_kriskard • 8 mo. 1 / 2. This is a tiny update that only adds the command 'list bases', which shows the location of all active Pirate and Pather bases. Only two cryosleepers can be found per sector. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. NullPointerException. Load your save, press ctrl+backspace, typer "devmode", press Enter. After that, scroll down till you find the hullmods, and remove high. Starsector is very different though. Tools, guides, and other resources. 25, Set it to 1. . . addindustry indevo_RuinedInfra. You can use the command console mod to modify a planet to have those specific conditions. - ModInfo, shows detailed info about a mod, including what ships, fighter. Factions. Evolution. Upon attaining a certain character skill, access to both hullmods and an ability are supposed to unlock for the player. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. com Put it in the mods folder and make sure it's tagged in Starsector's launcher. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. Storage\clear\ says the same thing. Want the rpg progression and experience the story side of things? Just play through as isEditing the save file directly is highly discouraged. That's due to the rewrite of the game's launcher in the last Starsector update. however, i was wondering if there was a way to add markets to abandoned stations (or, more specifically, the "makeshift_station". Download console commands mod. (SO fleet, carrier heavy, low tech derelict fleet), and would like to avoid cheating via Console Commands. in the player hands once the shards spawn it will break combat and make you have to use console commands to end combat and well the majority of people dont know how to do that and wont want to do that. 1. No longer work as of 0. That is the only thing I can think of at the moment. 9. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. But you cannot, because it has no "market". This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Thanks this makes sense. Just be sure to save before running any commands that make objects I have had runaway gates that flew away at 30+ speed they weren't fun to catch up to. You can also add a synchotroncore to your inv with additem synchotron. - AllHullmods, unlocks all unlearned hullmods. if nothing shows up, you may be missing a mod that adds. 0 - 2023-06-09. Main article: Console commands. Author: Morrokain. of couse i looted it but my ships keep orbiting it instead of the planet. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. New commands: - AddHullmod, adds the specified modspec to the player's inventory. ago. "list blueprints" to list all the game's available bps and bp packages. level 2. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Description This is a successor to Autonomous Ships as well as Automatic Orders as both of these are no longer being supported. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. Make sure you’re doing it from the colony management screen. Thanks for the help. Console Commands Mod. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. On Linux, it's in the starsector directory. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. With an alias, spawnstableloc will work as shorthand for the full command. With our comprehensive installation and usage guide, you’ll be able to install and use [0. 3" Exotica-Technologies-v1. With the command addspecial ship_bp valkyrie. Starsector has some inspiration in Battletech universe, which is a dystopic sci fi setting where there is. Changelog: Spoiler. With our comprehensive installation and usage guide, you'll be able to install and use Console Commands with ease and take your gaming experience to the next level. getStarSystem ("Kerchekwari"); system. 95a] ClearCommands 1. Only the best-scoring colony is used. " In which case what you want to add is likely "energy_crystals" (HMI also has "HMI_crystal"/Quantum. This is installed just like any regular mod. Step 2. png (not found) vs. You can spawn fleets with SpawnFleet. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. An unofficial developer's console for Starsector. You can add specific deposit (i. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. Only up to date for version 0. Search your save for the ship and manually delete the hullmods (it should show up in 3 places in a row) which cover built in hullmods, addable hull mods, and smods respectively. If you are in a weak ship and take a massive amount of damage in a single frame your hull points will occasionally. Search. If you're smart, make a backup of this folder before editing. 0 WIP 7. 2) None of this crap is designed or balanced for the player to be able to use it. it might not be the same as the actual name of the vessel. 04. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. Add a Comment. It's essential for making your save file readable and it's what we'll be using for the guide ahead. This button appears top of Shut Down. (Additionally, you can do it while playing, and you don't have to modify any files) 4. Omega is an Artificial Intelligence much like an Alpha Core, but, from my understanding (and the fact if you cheat in an Omega Core into your inventory and use it as an officer for Remnant ships, it has the exact same stats as ), I can assume it is linked to all other Omega Cores, sort of like a Network Intelligence. 8. If you get close enough (about one vertical screen length) a large, slow moving green pulse will expand from the location of the research station. 91a :) ). 95a] Console Commands v2021. The product of multiple mentions. But you cannot, because it has no "market". vanilla mean you doesn't need any input file/mod or changing/modifying any setting on source code, the titles w/command doesn't give sufficient enough information about how you get them in the first placeTopic: [0. The devmode console command is turning off. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command. 64 Apex Design Collective 1. 4% completed, the first "ship" appears. You can enter commands such as "god;nocooldown;reveal;infiniteflux;infiniteammo" to cheat or change settings. - Releases · LazyWizard/console-commands. 51K subscribers in the starsector community. All planets have a random number of planetary features which increase the number of districts a world can support. - ModInfo, shows detailed info about a mod, including what ships, fighter. 2. 10 « Reply #1015 on: April 19, 2021, 12:04:42 AM » was experimenting with the add/remove condition commands and ive found a problem: removecondition does not properly remove the parasitic spores condition from the unknown skies modRe: [0. zip(Console Commands v2023. Grab it here. ago. 1d 17. Just imagine that you take the. You want the: list ships command. After that, scroll down till you find the hullmods, and remove high. He means how if you enter a colony that was conquered, say Tri Tach took it. The closest you can get it is making it a unique_bp, which means the blueprint is it's own unique blueprint, and spawning that in with console commands. 8. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). 7 epta consortium 1. The ship can also be renamed and its weapon groups changed here. . There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. • 4 yr. The "Atlas of Pain" because I haven't thought of a proper name yet. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. starsector-coredataconfigsettings. Yes. I use mouse and keyboard to control the ship in combat. The more markets you give them, the stronger they come back. Then type in help for all the command lists. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. scarface2cz. It also adds dependency tags to mod_info. It also includes endgame methods for transforming asteroid fields. Run list specials and pick whatever BP you want. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. PanseloNomad • 4 mo. Barebones Immediate GUI Library. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse really is. These colors represent systems (usually) with items of interest. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. 0 14. ago. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. 95. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. This is installed just like any regular mod. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. Updated to be compatible with Starsector 0. Go to starsector r/starsector. You are unable to save. Console Commands. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. (except redacted and others with the no recover. Feel free to add to this page should you uncover any new information or a correction for previous information. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. 2. Systems with cryosleepers present will have green names. Adraius • 8 yr. Fun fact, there's the hyperspace mod and in the navigation screen, if you click on the starscape button, it'll give you a full read out of all hyperspace storms slash the hyperspace deep things, hope this helps! 2. Most of this is solved by typing "devmode" in the console. But what i want is to spawn one, not locate. r/starsector. An in. Droll12. With no planetary features, a planet will have no districts. Utilities ; By ALazyWizard; 1. I'm putting my last playthrough list as reference. Re: How to remove (s) mods / s-mods /smods. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. Instructions. I don't know if you can snag blueprints by tag via Console Commands, so making a blueprint seems like the fastest method. 9a. You use console commands to increase the population to 7. 6 (released 2018-12-07) In WIP 7. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. ago. Console Commands is a mod, but I think you might be able to edit population growth in the settings. This adds 5 derelict ships to salvage, 3 important character. While the commands themselves aren't case sensitive, arguments are. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. Console Commands Elevate your Starsector gameplay with the Console Commands Mod , the choice for serious players seeking advanced features and customization options. You can help StarSector Wiki by expanding it. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features,. Bitbucket. Yes you can modify the save file. An unofficial developer's console for Starsector. or in the case of SP disengage, literally equivalent to a console command. 96a] Special Hullmod Upgrades v1. how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. Remember the number is a set value NOT adding an amount. player. For a full list of supported commands enter. Highly configurable. 1. EDIT: Ok, so I gave this a try (console command made things a bit faster, as did finding where the xp data for the marines is stored in the save file). It only triggers once though, so if you already saw and forgot where it was you're screwed. The variant ID is case-sensitive, so check your capitalization if the command fails. Search through the save file for the ship's name. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. 95. k thx i installed the mod i like i but how long does it take to terraform i. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Thanks. It can be installed into the Population & Infrastructure industry. It feels better than just getting lucky or using a console command. e CombatChatter 1. Table View. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Basic Command Behavior. This is my Mod Pack for Starsector. For a full list of supported commands. So it'd be runcode StarSystemAPI system = Global. ago. 3) on Steam (PC / Mac). GamesStarsector. . 95a] Console Commands v2021. If you run the game from the command line you can use System. "addship blank" where the blank is the name of the ship. To be thorough, “addspecial ship_bp [ship id]” can add individual ship ones, you can find the names with “list ships”, but that’s. I just updated to the latest version of StarSector after not playing awhile. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. Let's say you start out with a population of 3 for a settlement. using console commands to give myself blueprints so i added some new mod factions but i dont want to restart my game. 96a] Console Commands v2023. Instructions. That being said, go ahead and make it, you'll learn a lot, and good luck. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it’s not something. View mod page; View image gallery; Legacy of Arkgneisis. With a planet selected run these commands to add or remove planet modifiers. ago. It can be installed into the Heavy Industry and Orbital Works industries. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. This article is a stub. Toggling dev mode off with the devmode command does not prevent full control of other faction's colonies. Moasseman • 1 yr. Namingly Clear, and Clear ships. 19. Once in the game, you can summon the console with control+backspace and enter your commands. "addofficer personality level faction name" are all things you can customize, though faction just changes. 我会在原贴. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedThis mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. 2. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. You can build comm relays at a stable locations. 0". GrandAlchemistPT • 8 mo. Then use the following commands to reset the levels but keep the perk points. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. 7 (released 2015-12-16). Once in the game, you can summon the console with control+backspace and enter your commands. Specifically Starsector looks for: - pd_claris_cn_hardpoint_recoil. Oh god, now I’m imagining starsector with multiple speices. setCircularOrbitPointingDown. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. The Hypershunt Tap is a special item. I've never messed with starsector console before. 4 every level, and once you hit max level you get them as you continue to accrue XP. Click on the star. via console commands mod) and press K, it will give you 25000 credits per each keypress:Sector map name colors when devmode is on (minor spoilers) When you have devmode on, for example by typing "devmode" in the console with the Console Commands mod, you can then press Ctrl-Z and the names in the sector map will start having all sorts of different colors. java:347). . json. ago. using console commands you can either add the ruins or the structures themselves - commands are: addindustry indevo_ruins. e. Example 1: SetMarketOwner Mazalot Tri-Tachyon. xml, then search for the name of the ship. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. e – Console Commands for. Then type in help for all the command lists. 0 coins. SpaceMarine_CR • 2 yr. Adds 1 industry slot. An unofficial developer's console for Starsector. 2, utility) OK, so here are a few bugs I get with dev mode and using the console First off devmode needs to be enabled, either via the console command "devmode" or via the settings file To cause the bugsetmarketsize 4. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsIn console commands, type: help all. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. 1. Forward time to see changes. This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. 3. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. Go to starsector r/starsector. Presumably, there's prolly a tag somewhere that someone. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. 7. Re: How to remove (s) mods / s-mods /smods. I have been on a modded playthrough of starsector with many mods including the console commands mod. 0 13. 95. It's using an outdated fleet spawning system that Starsector hasn't used in years, and in its current form is really only useful for making pinata fleets rather than spawning specific fleet types or testing faction compositions. Updated to be compatible with Starsector 0. Step 1. Might be able to fix your game if: Your game is stuttering. It's in the "specials" section. This will give you a whole list of commands that are available. 5GitHub page. An unofficial developer's console for Starsector that can be summoned with control+backspace. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. Changelog: 0. 2, utility) OK, so here are a few bugs I get with dev mode and using the console First off devmode needs to be enabled, either via the console command "devmode" or via the settings file To cause the bug setmarketsize 4. ). r/starsector • 21 days ago. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link -. This tutorial explains the very basics of adding and modifying planets in Starsector. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. lazywizard. With our comprehensive installation and usage guide, you'll be able to install and use [0. Late Domain modified Cruiser-school tactic, explained through Paint. Now, the problem would be the balance and being able to leave it around a planet to exploit. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. giveship command will not work with that. Colonies are player-owned settlements on planets within the sector. 3: - Reset game pause state on load.